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Dev Challenge 1: Custom UDK Star Field Emitter
Excerpted from - SOL Contingency Forums: By 1/2Hawk
1/2Hawk, SolC Development Lead
UDK - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding
Requirements: July 2013 UDK + SM3 capable GFX.
Convention references used in this tutorial include:
BOLD: Section, Module References
Italic: Emphasized referenced material
Underline: Selectable UDK/App settings
The UDK Editor can "NOT" use any periods '.' or
space characters ' ' in folders & filenames , and
presents errors on importing assets & content!
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